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Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)
Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 10 NODES (12 miesięcy)

Corona Renderer for Cinema 4D - FairSaaS - 1 WS + 3 NODES (12 months)

1 258,82 zł netto
1 548,35 zł brutto
Ilość
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Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.

Corona Renderer feature list

Version: Corona Renderer 3 | Plugin: CINEMA 4D  | Last update: 07.01.2019

  • Render Engine

    • Biased and Unbiased solution
    • Path Tracing: unbiased solution
    • UHD cache: faster biased cached solution for interiors
    • Denoising
      • Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%
      • NVIDIA AI GPU–based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU)
      • Interactive amount adjustment
    • Adaptive Image Sampling
      • Balances out the rendering calculations over the image to focus more processing power on tricky areas
    • Progressive rendering
    • Max Sample Intensity (MSI): automatically removes fireflies -
      accuracy/render speed tradeoff
    • Bidir/VCM: experimental unbiased engine with faster/more precise caustics
    • Proudly CPU based

    Interactive LightMix

    • Adjust colour and intensity of lights, during and after rendering
    • Single-click set up
    • Manual set up if required
    • Controlled from the VFB
    • Results can be pushed to the scene
    • Can be used for anything from subtle adjustments to turning day into night, without re-rendering
    • Each light select pass can be denoised independently (this can be enabled during automatic setup)
    • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software

    Post-processing effects

    • Controlled from render settings, Corona Camera, VFB or Picture Viewer
    • All settings are adjustable during/after rendering
    • Image updated in real time
    • Bloom & Glare
      • Both controlled independently
      • Threshold
      • Colour intensity & shift to adjust colours
      • Glare ray count, blurriness and rotation

    Exposure and Color mapping

    • Controlled from render settings, Corona Camera, VFB or Picture Viewer
    • All settings are adjustable during/after rendering
    • Image updated in real time
    • Two exposure control modes
      • Photographic exposure: shutter speed + ISO + f-stop
      • Simple exposure: single EV value
    • Additional settings
      • Contrast
      • Highlight compression
      • Filmic Highlights
      • Filmic Shadows
      • Colour tint
      • Saturation
      • White balance
      • LUT with an opacity adjustment
      • Custom curves for overall brightness, and individual RGB
      • Sharpening/Blurring (both can be used at the same time, to reduce "pixel perfect" noise)

    Corona Image Editor

    • Runs outside of any 3D software
    • All the familiar controls from the Corona VFB
    • Adjust lighting in the renderer image using the full range of LightMix controls (on Corona EXRs)
    • Apply Denoising (on Corona EXRs)
    • Apply all the Corona post-processing options (on any EXR)
    • Save and load LightMix and post-processing configurations, and exchange those to and from the Corona VFB
    • Bloom & Glare virtual element which can be viewed or saved separately
    • Save up to eleven formats (EXR, PNG, JPG, BMP ...)

    Lights

    • Corona Sun
      • Standalone object that can be combined with Cinema 4D Sky Object & Corona Sky tag for complete realistic outdoor lighting
      • Uses state of the art Hošek & Wilkie model of emission
      • Allows non-physical properties (changing size, colour, disabling visibility in reflections, ...)
    • Corona Sky
      • Tag that can be applied onto Cinema 4D Sky Object for procedural skylight emission
      • Can be combined with Corona Sun for complete realistic outdoor lighting
      • Uses state of the art Hošek & Wilkie model of emission
      • Allows changing ground colour and turbidity
    • Corona Light
      • Shapes: sphere, rectangle, disk, cylinder, cube
      • IES profiles
      • Directionality
      • Physical units
      • Color (RGB input, Kelvin temperature)
      • Non-physical settings: includes/excludes, disabling visibility in reflections, preventing black appearance for lights with directionality
    • Corona Light Material
      • Turns any object into a light
      • No render time differences compared to using a Corona Light
    • Cinema 4D native lights

    Environment

    • Drag and drop Corona Light Material with any shader or an environment map onto the Cinema 4D Sky Object or into the Scene environment slot in the Scene environment tab in Render Settings
    • Importance sampling speeds up rendering
    • Direct/Reflect/Refract overrides in Render Settings
    • Global volume material (for volumetric effects – fog)

    Corona Node Material Editor

    • Global/World view of shaders and materials and how they are connected
    • Use views to organize materials and shaders by type, category, etc.
    • Handles all Corona and most Cinema 4D shaders and materials; also works with Substance shaders
    • Connect one shader to any number of channels, or materials
    • Works with native Cinema 4D Layer shader
    • Switch at any time between the Corona Node Material Editor, or the native Cinema 4D editor
    • Select by the selection box
    • CTRL + Drag to copy selected nodes
    • Independent of Cinema 4D version – works in all versions of Cinema 4D supported by Corona Renderer (R14-R20)

    Materials

    • Corona Material
      • Diffuse, translucency, reflection, refraction, glossiness, opacity
      • GGX BRDF with full glossiness range
      • Compatible with native Cinema 4D shaders
      • Dispersion for glass, gemstones, etc.
      • Adaptive displacement, with low memory requirements
      • Bump mapping
      • SSS mode for wax, marble and other materials that do not use Refraction or Translucency
      • Volumetric scattering and absorption mode for fog, mist, and for coloured glass, liquids and other materials that use Refraction or Translucency
      • Self-illumination
      • Fresnel reflections, anisotropic reflections
    • Corona Skin Material
      • Dedicated material for skin
      • Three independent Subsurface Scattering layers
      • Two independent Reflection layers
    • Corona Hair Material
      • Dedicated material for hair and fur
      • Coloured and Colorless reflection layers
      • Colour controls via melanin amounts, or directly
      • Adjustable random glints
      • Usable alone or in combination with Cinema 4D Hair Material for Cinema 4D's native control over the hair growth properties
    • Corona Layered Material
      • Alternative to Cinema 4D Texture Tags layering
      • Combines multiple materials instead of just two

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